In 1986 she began working for Piedmont Airlines, which became part of U.S. While juggling skydiving stardom with a military career, Stearns attended Embry-Riddle Aeronautical University’s Pope Air Force Base campus, where she received bachelor of science in aviation administration and master of aeronautical science degrees. READ MORE: A Double Amputee’s Journey to Freefall.Stearns continued her military career with Army Reserve and National Guard units, retiring as a Master Sergeant after 29 years. Army’s elite Golden Knights parachute team after becoming the first woman to join the team in 1977. She spent two tours of duty with the U.S. I'd also love to find other ways to show how important the community's role is throughout Early Access, whether that's by adding extra credits to the game or otherwise.During her skydiving career (she is still jumping), she has won two world championships-in 19-along with 33 national championships, and she has set 30 world records. The hub will give players a place to report bugs, issues, general problems, suggestions, feedback, or really anything they'd like to discuss about the game. ![]() I'd like to post regular progress updates there, as well as interact with players and discuss anything that might be on their minds. “The Steam Community Hub will be a great way for me to connect with the entire community of Freefall players. How are you planning on involving the Community in your development process? Once the game exits Early Access and makes a full release, I'll raise the price a little bit - not massively, but the lower price during Early Access will be one of the ways I can say thanks to everyone helping to support the game throughout its development.” “I plan to keep the price low throughout Early Access. Will the game be priced differently during and after Early Access? The game is playable for sure, though, and it has three existing levels which show off a lot of the stuff that's possible in the game.” There are lot of things like achievements, leaderboards, trading cards (?), etc, that still need to be implemented before I can move on to work on any of the new features. “The core, underlying gameplay is all there. What is the current state of the Early Access version? I want to keep going, making the game better, until it actually feels done.” I have ideas for how two-player cooperative gameplay would work, as well as multi-player competitive modes, custom level creation and sharing, automatic level generation from your own music, and various other things. I want it to feel like a game-a fun one-and I'm really looking forward to fleshing out all the features floating around in my head. “What I'd really like, for the final release, is to have something very polished, well-optimized, and feature-complete. ![]() How is the full version planned to differ from the Early Access version? I'll continue to update this estimate as time goes on.” ![]() Ideally, it'll be complete before then, but I wouldn't like to disappoint anyone if it ends up taking a bit longer. I'm doing all of the development by myself, so I can Freefall remaining in Early Access until at least 2018. “I have loads of ideas for the game that I'm excited to try out. I want to bring this game to fruition and make it as fun and great as it can be.”Īpproximately how long will this game be in Early Access? I've seen how Early Access has vastly benefited other games on Steam and I'm really looking forward to hearing all of your feedback. I don't want to end up making a terrible game that none of its players enjoy I want to work with the players throughout the entire development process, in order to make good, sound changes and additions to the game. You, the community of players making this game possible, also matter. I do have a clear vision of how I'd like Freefall to evolve, from now until the final release, but my vision isn't all that matters. “I don't believe it makes sense to go and make a game in total seclusion, isolated from the very community who will play this game.
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